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Create<T>(Device,BindFlags,T[],Int32,ResourceUsage,CpuAccessFlags,ResourceMiscFlags,Int32) メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > Buffer クラス > Create メソッド : Create<T>(Device,BindFlags,T[],Int32,ResourceUsage,CpuAccessFlags,ResourceMiscFlags,Int32) メソッド
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'宣言
 
Public Overloads Shared Function Create(Of T As {New, Struct})( _
   ByVal device As Device, _
   ByVal bindFlags As BindFlags, _
   ByVal data() As T, _
   Optional ByVal sizeInBytes As System.Integer, _
   Optional ByVal usage As ResourceUsage, _
   Optional ByVal accessFlags As CpuAccessFlags, _
   Optional ByVal miscFlags As ResourceMiscFlags, _
   Optional ByVal structureByteStride As System.Integer _
) As Buffer
public static Buffer Create<T>( 
   Device device,
   BindFlags bindFlags,
   T[] data,
   System.int sizeInBytes,
   ResourceUsage usage,
   CpuAccessFlags accessFlags,
   ResourceMiscFlags miscFlags,
   System.int structureByteStride
)
where T: new(), struct

パラメータ

device
bindFlags
data
sizeInBytes
usage
accessFlags
miscFlags
structureByteStride

型パラメータ

T
参照

Buffer クラス
Buffer メンバ
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